Mac 3D: Principles of Modelling and Rendering Stuart Mealing

ISBN: 9781871516463

Published: May 1st 1994

Paperback

256 pages


Description

Mac 3D: Principles of Modelling and Rendering  by  Stuart Mealing

Mac 3D: Principles of Modelling and Rendering by Stuart Mealing
May 1st 1994 | Paperback | PDF, EPUB, FB2, DjVu, talking book, mp3, ZIP | 256 pages | ISBN: 9781871516463 | 3.75 Mb

This text looks at the uses of 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. Subjects range from co-ordinates to radiosity, from bump mapping to splines and fromMoreThis text looks at the uses of 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium.

Subjects range from co-ordinates to radiosity, from bump mapping to splines and from data compression to teleology. The work covers the underlying principles of different model-building methods, surface treatments and lighting methods, as well as material specific to the Macintosh: relevant hardware, file types, data compression, networking and expense.



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